We work with those who tackle absurd problems: stuff like climate change, energy systems, circular economies, human rights, forced displacement and migration, and youth engagement. Stuff that matters. Stuff worth solving.
Our work weaves together tools from design and data science, with speculative practices and the emerging technologies that are shaping humanity.
We use computational media - characterised by visual representations, simulation and interactivity - to explore complex systems and behaviour. We build stuff that invites audience participation and encourages curiosity, experimentation and imagination.
Up until now, we've (mostly) produced visual narratives, experiences and digital tools that provoke innovative decisions and movement building. As we evolve we hope to do much more.